Marco Arment on News.me:

The best part, to me — except the Instapaper integration in all of these, of course — is that this is a brand new market, created entirely by the iPad, that significantly benefits everyone involved: readers can easily find more content from a wider variety of publishers, publishers get more readers and a potential alternative to advertising revenue, and the market is so large that there’s plenty of space for many services to successfully connect them.

News.me and Its Close Relatives

John Borthwick on the development of the News.me iPad app, including the the “see what your friends are reading, too” feature:

For the first version we wanted to simply take your Twitter stream, filter it using a bitly-based algorithm (bit-rank) and present it as an iPad app. The goal was to make an easy to browse, beautiful reading experience. Within weeks we had a first version working. As we sat around the table reviewing it, we started passing our iPads around saying “let me look at your stream.” And that’s how it really started. We stumbled into a new way of reading Twitter and consuming news — the reverse follow graph wherein I get to read not only what you share, but what you read as well. I get to read looking over other people’s shoulders.

The Background of the News.me iPad App

News.me: The Amalgamation of Two Rising Trends

News.me launched today. It’s an iPad app and an email service.

If you sign up for the free email service you get an email each morning with a handful of links to articles that News.me thinks you’ll be interested in. The list is based on a combination of your Twitter stream and what links are most popular on the bit.ly servers.

The iPad app is the bigger news, however. It’s free to download, offers a 7-day trial, and then will cost you a $.99/week subscription fee.1

Part of your weekly subscription fee will go directly to publishers — similar to how Readability works. Each time a web page is viewed within the News.me iPad app then that publisher gets paid by News.me. In order to get paid you have to sign up as a publisher and license your content to News.me.

From my brief use of the app today, the idea is quite similar to Flipboard (News.me even has similar “folding” transitions as you navigate between headlines and articles). I think it’s obvious that this is the direction things are going with news — as readers we want to know what our friends are interested in and what they are reading. But it’s not a Flipboard clone. News.me is bringing a few new ideas to the table:

  • Using some sort of bit.ly algorithm certain links and sites are given more weight and thus more likely to show up in your news stream. Meaning, it’s a bit more than just a list of the links in your Twitter stream.

  • You can scroll through the Twitter stream of others and see what their suggested reading list looks like.

  • Publishers get a kickback when you read their stuff.

So, in short, the advantages of News.me over apps which are similar to it are: (a) it’s supposedly smarter; (b) it lets you “look over your friend’s shoulders” at what they are reading; and (c) you’re financially supporting the sites you read.

What I like most about News.me is that it’s an amalgamation of two rising trends:

  • Our desire to curate our own news feeds via our social networks.
  • Our desire to support the sites we read.

  1. They say you can subscribe for a whole year at only $35, but I didn’t see that option. Perhaps the annual discount is only visible once you’ve tapped on the $0.99/week sign-up button.
News.me: The Amalgamation of Two Rising Trends

App Emails

Developing an app is only half the battle. Once you’ve shipped it you have to sell it. And changing hats from developer to marketer can be hard.

Marketing is a very different skill set than developing. Marketing is much more than buying an ad or a sponsorship. Marketing involves storytelling, connecting with others, getting the word out, building conversation, and more.

Perhaps the biggest difference between developing an app and marketing it is this: control. When trying to market and promote your app you simply do not have the same control as you did when you were developing it.

As the developer you have 100% control of your app. The design, functionality, user experience, feature set — they are all within your control and are simply a matter of building and implementing. Some aspects of development come easier than others, but even if you hit a brick wall you at least have the confidence you can conquer it even if by sheer force and man hours.

Marketing, however, is not fully in your own hands. You don’t have that same control to get what you want or need in terms of exposure, sales, adoption rate, positive feedback, etcetera.

I remember the morning I published “Beginning” — the announcement that I was taking shawnblanc.net full time. I remember sitting there with my mouse cursor hovering over top of the Publish button for about 5 or 10 minutes. I just sat there. Because up until that moment my plans and ideas for taking the site full time had been 100% under my control; they were bulletproof. But, as soon as I made my announcement, then it was no longer under my control. It was in the hands of all the readers and potential members.

Shipping your idea is scary. Marketing can be intimidating, frustrating, and cold hearted. The best way to tackle it is with honesty and gusto. Stop worrying about what you can’t control, and go full-steam with spreading the word about your app in the most personal, thoughtful, and inviting way you can.

There are many possibilities, ideas, and dynamics that go into a successful marketing campaign for apps. So much so that entire books have been written about them.

I want to focus on just one element: emailing online media sites to let them know about your new app.

Once you’ve launched your new app, you should at least start by emailing your friends and family. Ask them to check it out, and let them know that next time they’re in town you’ll buy them lunch in exchange for them buying your app and giving it a good rating in the App Store.

The more downloads and positive ratings that your app receives from users then the better the chances of being automatically promoted from within the iTunes App Store. Also, new and potential new buyers will look at the average ratings and read the reviews before they buy.

Once your friends know about your new app, you’ll want to let blogs and online media know about it. This is perhaps the single best thing you can do in terms of marketing. And in my experience a lot of developers do it wrong.

I regularly get email from people letting me know about their new app or service. These emails can be summed up into three general types:

  1. The Copied and Pasted Email

You can spot these from 30 feet away. The biggest giveaway is how my name (“Dear Shawn,”) will be in one font and then the body of the email is in another. These emails usually are too long, too impersonal, and are wanting me to do a review.

I understand that sending personal and specific emails, one at a time, is time consuming. But sending impersonal emails is flat out a waste of time.

  1. The Personal but Shy Email

This is from the developer who feels like they are inconveniencing me simply by emailing me. They are shy about their app and a bit embarrassed to promote it.

To them, I simply say that it is okay to be bold and excited about your app.

  1. The Sincere, Personal, and Bold Email

This one’s just right. The email is personal and thoughtful. They know who I am (or at least have done enough homework to fool me), and they are very excited about their app.

Here are my recommendations for best practices when pitching your new app to someone via email:

Start with your favorite bloggers and podcasters. Write personal, thoughtful, and specific emails to each of them. Give them a promo code (or two — one for themselves and one for them to give to a friend). Tell them why they might like your app and give a few quick points about why. Don’t give an entire feature list, simply mention some previous articles of theirs and touch on why you think your app would be interesting to them in light of what you know they have already written about.

Don’t shy away from pitching it to the seemingly small guys. A lot of the writers and editors who work for the mega-sites (such as Macworld, Ars Technica, Engadget, TUAW, Mashable, et al.) are just regular bloggers who happen to read the smaller guys’s sites.

In The Social Network the way Facebook got adopted by Baylor was by not allowing Baylor students to sign up. Instead they opened up access to the smaller, surrounding schools and once the friends of students at Baylor were getting access to Facebook then the Baylor students wanted in, too.

Once you’ve emailed your favorite sites, find the rest of the larger, influential sites. Write them specific and thoughtful emails as well. As Craig Mod suggests:

Be thoughtful. The goal is to appeal to editors and public voices of communities that may have an interest in your work, not spam every big-name blog. A single post from the right blog is 1000% more useful than ten posts from high-traffic but off-topic blogs. You want engaged users, not just eyeballs

Which is why, at the end of the day, the single best thing you can do is make an app that people will want to use.

Good marketing gets people to show up the first time; a good product will get them to show up the 2nd time and the 3rd time.

App Emails

If you work at your computer, and your work involves typing at all, TextExpander is a must-have utility. Today’s update to this fine app includes AppleScript support and more.

(Side note about TextExpander: I was chatting with Patrick Rhone yesterday and we were talking about TextExpander, and we had this idea for a cool feature: random snippets. For example (and here is where I give away a secret), I get a lot of emails about typos on this site. I love these emails because I love to discover and fix typos. I have a TextExpander snippet for replying to people when they point out a typo.

I type “ttypo” and it auto-expands to:

Good catch. Fixed now. Thanks!

— Shawn

However, there are a handful of folks that are “regulars” at emailing me with typo discoveries. I don’t like replying to them with the same words every time. It’d be neat if I could assign 3 or 4 different variations of the above thank you note, and every time I typed in the TextExpander abbreviation “ttypo” a different snippet would be generated.)

TextExpander 3.3

Fascinating and extremely detailed analysis from Craig Mod about his Kickstarter project for re-publishing Art Space Tokyo:

A mere five years ago it would have been unthinkable to use social media to drum up $24,000 for the republication of a book. We accomplished not only that, but have been able to price the book sustainably, launch a publishing think tank, sell direct to our audience and buck traditional distribution channels. We are, undeniably, in an era shaping the future of publishing — how it happens, with whom it happens, and on what terms it happens.

My hope is this article helps at least fifty other creators accomplish something similar.

Craig wrote this article last July, but I’ve only just now discovered it via Chris Bowler. It’s jam packed with facts, figures, ideas, and good advice.

Successful fundraising with Kickstarter & the (re)making of Art Space Tokyo

Kevin Kelly:

Everything, without exception, requires additional energy and order to maintain itself. Not just living things, but the most inanimate things we know of: stone gravemarkers, iron columns, copper pipes, gravel roads, a piece of paper. None will last very long without attention and fixing, and the loan of additional order. Life is maintenance.

Most surprising to me has been the amount of sheer maintenance that software requires. Keeping a website or a software program afloat is like keep a yacht afloat. It is a black hole for attention. I can kind of understand why a mechanical device would break down after a while — moisture rusts metal, or the air oxidizes membranes, or lubricants evaporate — all of which require repair. But I wasn’t thinking that the intangible world of bits would also degrade. What’s to break? Apparently everything.

Everything Requires Maintenance