Great piece by Thomas Brand looking at nearly 30 years worth of skeuomorphic designs in Mac OS, from the Mac’s first Calculator app to brushed metal to green felt and corinthian leather.
Year: 2012
Preparing for John Siracusa’s Review of Mountain Lion →
A bunch of cool geeks exercising in the park with our iPads and iPhones.
The MacStories Mountain Lion eBook →
Among other things, the $7 eBook includes Federico Viticci’s epic review of OS X 10.8 and the foreword was written by yours truly. Also, 30-percent of its proceeds go directly to the American Cancer Society.
What’s New or Different in Mountain Lion →
Cult of Mac put together a nice 2-minute video showing 30 things that are new or different in Mountain Lion.
The New Assisting Editor at shawnblanc.net →
In anticipation of all the Mountain Lion activity, I hired an assistant to help out at shawnblanc.net HQ for the day.
Mountain Lion and the Simplification of OS X
“When you first start off trying to solve a problem, the first solutions you come up with are very complex, and most people stop there. But if you keep going, and live with the problem and peel more layers of the onion off, you can often times arrive at some very elegant and simple solutions. Most people just don’t put in the time or energy to get there.”
— Steve Jobs
Software’s natural vector is towards complexity.
When thinking of how an application can be improved we love to ask what could and should be added. Rarely do we ask what is present that, once removed, will make the software better.
A smart man once said, “Sometimes a design decision is what you don’t put in, as opposed to what you put in.”
With the iPhone OS Apple got a clean start to build something insanely great and incredibly simple. And that’s exactly what they did. What Jeff Atwood points out regarding the iPad is true also of iOS:
Once you strip away all the needless complexities, isn’t a tablet the simplest form of a computer there can be? […] it sidesteps all the accumulated cruft and hacks the PC ecosystem has accreted over the last 30 years.
This is what Apple got to do with iOS. When Apple was designing the operating system that would run on the iPhone they had no rules, no traditions, no boundaries.
Anything that wasn’t ready for the iPhone OS didn’t have to be included (two premier examples: copy and paste and 3rd-party apps) because Apple had no responsibility to support any of the hacks, cruft, or dated workflows which their Mac OS had accumulated over the years.
Apple took their brand new device with its brand new input method and brand new operating system and they started over. And, for better or worse, Apple ended up writing the rules that all the world would play by for what we know now is the beginning of the Post-PC Era.
Over the past 5 years, Apple’s software and hardware have re-defined the mobile and tablet industries. Google, Samsung, RIM, Amazon, HP, and others have all tried to follow suit. But to date their offerings have been sub par; good enough at best.
When you’re competing with Apple, good enough is not good enough. Because even to Apple, good enough isn’t good enough. If you use only the resources, time, and knowledge currently at your disposal you’ll never break through into a superior product.
Good enough is the byproduct of doing the best you can do based only on the resources and knowledge currently available to you.
Throughout Apple’s recently-released recruitment video, they spend a lot of time talking about the company’s internal commitment to excellence and innovation.
About 1:25 into the video we meet Gary who says, “There is no such thing as good enough. It just has to be the best.”
Anyone who is even remotely familiar with the leadership attitude of Steve Jobs and internal attitude of Apple knows this to be true.
But the story in this video that stood out to me the most was an actual example of what it means for there to be no such thing as “good enough” at Apple. John, who was on the iPad 2 Product Design Team, tells the story of the magnets on the Smart Cover:
When we started the design of the iPad 2 we knew from the very beginning that the cover was going to be an important part of the story. The challenge was: How do you attach the cover?
Our implementation of magnets was a really challenging engineering task. One of the engineers on the team actually became an expert in doing computer simulations on magnetic field.
It was a tremendous amount of work by a large number of people who, through the course of this product, have become genuine experts in new areas because they had to figure out how to make this product.
This story of the iPad 2 magnets could be extrapolated out to convey the same story about OS X. To develop iOS, Apple had to become genuine experts in the area of very powerful, very simple software. Now they are taking that new knowledge of all they’ve learned and they are applying it to OS X.
iOS is both the learning ground and the excuse for the simplification of OS X.
To build iOS, Apple needed its years of experience making OS X. And now, to refine OS X, Apple needs its newfound expertise from iOS to bring power and simplicity back to the Mac.
As complex software evolves, usually it turns into less than the sum of its parts due to its increasingly complex nature. Not often does it become more usable and more user friendly over time. That a piece of software — let alone an entire operating system — can progress and add functionality while staying simple is nothing short of a design miracle.
Mountain Lion Now Available →
And if you buy it from the Mac App Store via this link I’ll get a small kickback.
The Official shawnblanc.net Mountain Lion Review, in Which I Aim to Concisely Answer the Question: Is Mountain Lion Apple’s Best Operating System to Date?
Yes.
Sponsor: Harvest →
My thanks to Harvest for again sponsoring the RSS feed this week.
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How Many People Use Twitter’s Own Apps? →
Benjamin Mayo analyzed one million tweets to compare how many were sent from 1st-party clients and how many from 3rd-party clients. I actually thought the percentage of people using a 3rd-party client would have been lower than what Mayo reports. Fascinating.
(Via Gruber, of course.)
How Pixar Fosters Collective Creativity →
From HBR’s executive summary of Ed Catmull’s article on creativity at Pixar (Via Merlin):
The trick to fostering collective creativity, Catmull says, is threefold: Place the creative authority for product development firmly in the hands of the project leaders (as opposed to corporate executives); build a culture and processes that encourage people to share their work-in-progress and support one another as peers; and dismantle the natural barriers that divide disciplines.
I couldn’t agree more. One of the reasons this is such an effective way to foster creativity amongst a group is that it keeps morale high. When you’ve got designers and developers who have to answer to what they see as the whim of an invisible executive, they quickly lose their will to take risks, work hard, and persevere unto breakthrough and innovation.
As Catmull says in the original article, great talent is better than great ideas. And talent will only stick around as long as they feel happy, challenged, and appreciated.
Comedians In Cars Getting Coffee →
This is exactly what it says on the tin and it is fabulous.
Comedians In Cars Getting Coffee is a new internet video series where Jerry Seinfeld borrows a classy old car, picks up a comedian friend of his, and they go out for coffee. Their whole conversation is recorded and turned into a 15-minute video.
The basic premise is not unlike your typical 5by5 podcast (though the production is certainly different: these episodes are video, and a several-hour conversation is edited down into a 15-minute show). What makes it akin to a 5by5 show in that you feel as if you’re eavesdropping on a real-life conversation between two friends that just so happens to have been recorded for all to enjoy.
The Sparrow Problem →
David Barnard looks at Sparrow’s rankings in the App Store, compares them to his own experience selling apps, and makes the case that despite how popular and well-liked Sparrow was it wasn’t making enough money to sustain their 5-person team and give a return to their investors:
The age of selling software to users at a fixed, one-time price is coming to an end. It’s just not sustainable at the absurdly low price points users have come to expect. Sure, independent developers may scrap it out one app at a time, and some may even do quite well and be the exception to the rule, but I don’t think Sparrow would have sold-out if the team — and their investors — believed they could build a substantially profitable company on their own.
A Theory About Why Affluent Folks Feel Busy →
Jordan Weissman writing for the Atlantic:
A University of Texas economist argues that those who can afford to do everything are stressed because they can never have the time to do it all.
Weissman’s article is based on this discussion paper written by Daniel S. Hamermesh and Jungmin Lee in 2005. It’s a very interesting study that states:
Any group, regardless of its hours of work, will perceive itself under increasing time stress as its ability to purchase market goods increases.
Putting their conclusion in my own words, if you make $25/hour at your 40-hour-a-week job this year, and then next year get a raise to $30/hour, you will feel more crunched for time even though you still work the same number of hours and your job responsibilities did not change.
(If you’re interested at all in this stuff I recommend you at least read the introduction and conclusion sections of Hamermesh and Lee’s paper, if not the whole thing.)
And all this reminded me of something else I learned about people who feel overwhelmingly busy. It’s something Tony Schwartz wrote about in the Harvard Business Review Blog last May: that the trick to staying productive and making decisions without getting paralyzed by stress or mental fatigue is to automate as many of the inconsequential decisions as you can:
It turns out we each have one reservoir of will and discipline, and it gets progressively depleted by any act of conscious self-regulation. In other words, if you spend energy trying to resist a fragrant chocolate chip cookie, you’ll have less energy left over to solve a difficult problem. Will and discipline decline inexorably as the day wears on.
“Acts of choice,” the brilliant researcher Roy Baumeister and his colleagues have concluded, “draw on the same limited resource used for self-control.” That’s especially so in a world filled more than ever with potential temptations, distractions and sources of immediate gratification.
One of the most iconic, real-world examples of someone automating their daily decisions is Steve Jobs. He wore the same outfit every day. It was one less thing to think about; one less decision to make each day. And that gave his mind more freedom to think about bigger things.