The world is filled with people who didn’t know jack not too long ago about whatever it is that they’re doing and are now highly regarded in their fields. […] If there’s something you don’t currently know how to do, please decide not to be a dummy or an idiot. You’re as smart as you always were, you’re just looking to learn something new.
Leading an In-House Design Team
Cameron Moll is speaking at An Event Apart in Chicago, and his session is called “The In-House Designer”. Here’s the description:
The fundamental principles of design remain constant irrespective of organization size, technical discipline, and the like. Yet within larger organizations, the dynamics of applying these principles, the ability to produce quality output, and overall job satisfaction are a challenge at times. Learn how to hone your technical skills, and, more importantly, your soft skills, to effectively grapple with the politics and red tape that are common to larger organizations — or, for that matter, to client services work.
A few days ago on his weblog, Cameron asked those of his readers who work for larger corporations to give feedback about the issues they face as in-house designers. Cameron gave a few bullet-points and then opened up the thread for comments.
Since I lead the in-house design team for a large non-profit ministry, I know exactly what a lot of the commenters on Cameron’s post are talking about.
After reading through all the comments, I pulled some of the issues that especially stood out to me, and gave my own experience of what I have done to solve (or work towards solving) these problems with our team of in-house designers.
Patrick Foster (#3):
Meetings. Incessant, irrelevant meetings . . .
Meetings are necessary, but overrated and usually crowded. Most meetings would be more successful if half the people in the room weren’t there.
When a client wants to meet with us I’ll have the project manager or myself sit down with the them. I am violent about not making my designers sit in on any non-essential meetings that would be a waste of their time. I’d rather let them hear the 3 minute update than the 2-hour conversation.
Someone anonymous (#5):
- You’re creativity and output can get stale
- Taking on multiple job roles due to re-orgs and downsizing
With my ministry, our other departments are our clients. Therefore being an in-house designer means you work with the same clients over and over. There is certainly a level of monotony that arises when that’s the case. However, I think it’s a byproduct of poor design.
When poor design solutions are offered, the design team doesn’t carry any authority to speak into the creative process. Thus the client becomes the creative director and the design team becomes a work-force, not a resource.
Encouraging the design team to grow in their creativity and productivity, helping them think outside the box, and letting them know it’s o.k. to fail will help the overall creative process. Once the design team has scored a few touchdowns the other departments will realized they’re playing ball with a different team.
The second point of taking on multiple jobs is the nature of the beast. There will always be the time when a specific skill-set is needed for a project, but it’s a one-off project that doesn’t warrant hiring someone new.
Brendan Cullen (#6):
Unrealistic expectations/deadlines/requests…
Sadly, unrealistic deadlines are part of life when it comes to web and print design. In the years that I’ve been in the design industry, even a project with a realistic deadline that is moving along in a timely manner will still come down to crunch time.
My goal for our Marketing department is to lay out a long-term strategy for advertising and marketing efforts. Focusing on a handful of well-designed, well-funded projects that are high quality. Getting a plan ahead of time allows the design team to start work right away and have the freedom to create something excellent instead of something fast.
Stephen Cap (#8):
People need to know what you can do for them so when they encounter a problem on a project they know who can help them solve it.
This problem is completely in the boss’ court.
A good department director is one who knows his team like he knows his own children. Not only is he aware of what they’re capable of producing and designing, he also knows how they relate to their peers, how they respond to pressure and how they process new information.
Mike Busch (#14):
Design is rooted in solving problems for the end user, and too often I find myself many steps removed from the user I’m designing for. In this environment experimentation/innovation simply take too long, and instead I’m forced to go with proven solutions to avoid the time hangups. So, although I’m rolling out high quality work, it lacks that intangible qualities that come from experimentation.
Mike’s end-result can be reached from multiple paths: time constraints, too many cooks in the kitchen, etc. There are countless dynamics that can trip up the design process in a large corporation.
This, to me, is the number one issue facing our design team right now, and I have a lot of energy behind solving it. That will have to be saved for another post, but I will say this: great numbers doesn’t always equal great design.
Sheri Bigelow (#17):
Lack of clear communication. Or, lack of a desire to communicate. I have run into a lot of decision makers who just don’t seem to care about the issues until they become a problem.
This is something I have had to force myself to do. I didn’t realize how easy it was to not communicate with my design team, and to just give out orders and directions.
We meet twice a month to cast vision and share about upcoming events and changes that normally wouldn’t be shared. This meeting has helped tremendously in getting the whole team on-board and excited about what’s around the corner. It gives them a greater ownership of the team and more motivation to do their job.
Justin Viger (#50):
. . . a big issue is not having a clearly defined role or specific job title.
This was the first thing I chose to address when I stepped in as director. The designers and programmers already knew what their jobs were, but the administrators and managers were overlapping in their responsibilities, and there was some breakdown in communication within our department.
I went with a bottom-up approach, and re-wrote the job descriptions for myself, the office manager, the department administrator, the web director, the creative director and the project manager; all in such a way that made their primary responsibility to serve the designers and programers.
This means they keep designers out of meetings whenever possible, make sure a designer’s projects are running smoothly, and help get needed answers.
When leaders lead by serving, everyone wins.
Anindya (#57):
Another problem is, you have to learn accepting average quality work. Many might not agree, but in bigger organizations, you have to accept average quality work. Because the focus shifts to doing volume work, generating more revenue and profit growth rather than quality!
This was something I personally had to quickly learn how to deal with.
Where do you draw the line between time it takes to complete a job, and the quality of a job? As a designer I am super attentive to detail and I cringe when a job doesn’t nail the potential it could have had. But as a director, I have to keep things moving along with some rate of progress.
The truth is: if we settle for average quality work for the sake of “generating more revenue and profit”, the revenue will suffer in the long-run due to everything being surrounded by average design.
But if we take a short-term hit in revenue, and focus our efforts on excellence in design, in a few years the rewards will be much greater and the momentum will be much stronger.
Steve Rose (#51) gives some great advice to the designers:
…you have to learn how to fight, carve out territory, and collaborate with other groups in such a way that you fulfill the project requirements (most important) and maintain your artistic sanity. Its a battle — sometimes you win, sometimes you lose. That’s just the way it is.
‘Nuff said.
Michael Mistretta’s iPhone Review
Michael Mistretta is from Canada, and waited a year to get an iPhone. His 4,500 word essay on the iPhone 3G is comprehensive to say the least. It’s a blast to see the excitement and awe of an avid Apple fan who is blown away by the sheer “other than-ness” of the iPhone.
Towards the end he makes a point about the possibility of users eventually choosing their iPhone over their PC:
Think about it, the iPhone + the AppStore could be a major paradigm shift in how people look at “computersâ€. For many people, the iPhone can be the only computer they need. Why do I need a big beige box, or a laptop anymore?
I’m not talking about the geeks. I’m talking about normal people: my mom, a teenager, the cashier at Wal-Mart. How do these people use their computers now? Email. Web browsing. Facebook. A bit of IM. Maybe some Youtube. Music. And a couple games. What if 1 device the size of a deck of cards could do all of that? It fits in your pocket, gets Internet anywhere, and costs $200.
The fact that this topic is even being addressed is a massive accolade to the iPhone.
Michael’s point is that the iPhone could replace the need for a computer, which is true. And I am sure many people will begin to use it much more than their home PC. But I cannot imagine the iPhone ever fully replacing the need for a computer; not even to the non-professional consumer.
Lately I have been asking various friends which they would pick if they had to choose between their iPhone/Blackberry or their laptop: all chose the laptop. I’m in the same boat. Although the iPhone is remarkable, and I can take care of nearly all my core daily needs with it, it still is just an extension of my laptop; not a replacement.
And maybe it’s because I’m old school, but if I was forced to choose between always being reachable on my iPhone (phone calls, SMS, email) or sometimes reachable on my laptop (email, IM) I’d take the latter.
Markings
Markings –
Jordan’s mock-up cover for Tom’s book of sketches.
The Survey For People Who Make Websites
The Survey For People Who Make Websites –
Calling all designers, developers, information architects, project managers, writers, editors, marketers, and everyone else who makes websites.
I took the survey and so should you.
It takes less than 10 minutes, and who doesn’t love answering questions about income, gender and perceived competence in XHTML and project management?
Cameron.io Gets a Face Lift
It’s gorgeous, bro. I’m provoked.
The Process
WordPress for iPhone
Introducing the first Open Source app that lets you write posts, upload photos, and edit your WordPress blog from your iPhone or iPod Touch. With support for both WordPress.com and self-hosted WordPress (2.5.1 or higher), users of all experience levels can get going in seconds.
‘Clarity is More Valuable Than Density’
‘Clarity is More Valuable Than Density’
Great interview by Kyle Baxter with Brent Simmons on iPhone App development.
Interviewed on Electric Weekend
Phil Bowell interviewed me via email a couple of months ago –
If you skip everything in italics it’ll be much more enjoyable. (I kid.)
iPhone 2.0 OS Addendum
A few additional notes from my post last week on the iPhone 2.0 OS. Thanks to those who passed these on via email.
- The .com button, when held, now offers three other TLDs: .net, .org and .edu.
- If you’re composing a message in Mail and press the home button to look something up, the save draft dialog doesn’t interrupt you any more. Instead, when you return to Mail, your message is still open for editing.
- You can now turn Wi-Fi on while in Airplane Mode.
- Password fields on iPhone only show the last letter typed for a short while, and then convert it to a dot. So my previous example of ••••w would only appear that way for a second or two, until being changed to •••••.
Marketing Shoes
For the past 90 days I have been learning to tie the laces in my new shoes.
Just shy of two years ago I began doing freelance design work for our Church in my spare time. Until last fall, when I was hired on as a full-time designer (read: less pay per job, but more jobs). Then, last April, I was asked to take over and be the new Head Cheese of the Marketing Department.
For starters, I don’t like the name “Marketing Department”. It feels like an outdated name, still given to describe broken and uninventive design teams all across the country.
I think “Invitation Department” would be more fitting, but truth be told, I don’t very much like the word “department”. It sounds too corporate and hemmed in for the work and mission we have before us.
Perhaps we are the Marketing Department according to the Org Chart, but if you were to hang out in our office for a few days you would see we don’t operate like a department; rather, a team.
So Invitation Team? Um, no.
Creative Ingenuity and Design Division? Closer. But still no.
My mind is blank. Suggestions are welcome. Moving on now…
There are a lot of other issues I’ve had to stare at, beyond just who we are. As a designer I’m used to problem solving; that’s much of what design is: problem solving. But as head of design and marketing, I have a much different problem to solve.
Instead of figuring out how to take my client’s needs and turn them into graphical solutions built on scratch paper and Photoshop art-boards, I am figuring out how to take a national ministry’s needs and turn them into solutions built on workflow, teamwork, creativity, productivity and budgets.
Hold on, though…
…because even before that happens; before I can solve any solutions — before we can soar as a design and advertising team — I have to first fix the department.
Right now we are broken. We are an 8-ounce, garage-sale-find, coffee mug being asked to hold 5 gallons of Aquafina. We need to grow. We need to scale; and we cannot lose one ounce of our strength or surrender one drop of quality in the process.
Therefore I have been having near-daily conversations with my white board. I have been attempting to put my thoughts into colored scribbles, and from there trying to find (and give) clarity through motivational speeches (and more white board scribbling) at our staff meetings.
Currently our problem with growth isn’t so much man-power, as it is infrastructure, work-flow and focus in the office.
If the problem was man-power it would be a simple solution: hire more designers. But I already have the designers. The solution I need won’t be found through addition.
I believe the human sprit wants – and even needs – to be challenged and given hard-to-reach goals. I also believe that put in the wrong environment day after day, that same human spirit will forget about its ability to imagine and grow.
How then does an office draw the line between focusing on the task at hand, and friendship amongst co-workers? How do you weigh the balance of creativity and productivity while on the clock?
How do you uphold strong expectations and enhance the creative process without micro-managing?
Apple’s corporate environment has one key to the answer. During my interview with Daniel Jalkut a few months ago he said something that I have thought about near daily ever since:
…when I look at software, I look at it through this ambitious, striving for perfection type of lens that I picked up from Apple. And I hasten to add that I don’t think my products are by any means perfect. It’s the thing about perfection. It’s really hard, probably impossible. But what Apple does is strive for it anyway, even if it’s impossible. I came to respect that attitude very much, to the point that I can no longer relate to people who don’t share that view.
Apple has established a culture in their office of hard work and pursuit of excellence. How did they get there?
A culture like that doesn’t emerge from rules and motivational phrases printed out and posted in the bathroom. It comes about by example. It has to.
Jim Collins’ book, Good to Great, outlines that the first building block for breakthrough and momentum in a company is what he calls “Level 5 Leadership”.
That doesn’t just mean the boss is really smart and organized. It means that sprinkled all throughout the company are “the right people”. Folks that are motivated, lead by example, and want to grow.
Having the right person doing the right job is contagious. The wrong people will either rise to excellence and become the right people or else they will quit.
The good news for me is that my office was already mostly full of the right people; they just didn’t know it. Which is why I have spent the last 90 days trying to empower and embolden my “right people”, so they and I can lead the rest of the team by example.
What is the best way to empower someone? With boundaries.
Tell them what their job is, hold them accountable to it, and don’t let emotion get in the way. After a few awkward bumps they will become a better employee and a happier person.
Happy people do amazing work. Empowered people own their job. Emboldened people take initiatives and find new answers. And with a team like that, problems stop being problems and they start being challenges waiting to be annihilated.
WordPress Plugin: Clean Notifications
Mike Davidson’s WordPress Plugin: Clean Notifications –
In true “If something’s worth doing, it’s worth doing well” fashion, Mike made a plugin to clean up the e-mails that WordPress sends regarding comments on your weblog:
In converting Mike Industries to WordPress recently, one of the things I noticed right away was that the e-mails WordPress would send me when new comments and pings came in were extremely verbose.
If you really want to clean up those emails, disable comments. Otherwise, plug in Mike’s plugin ASAP.
Add or Edit a Contact While On the Phone
Add or Edit a Contact While On the Phone –
You know when you call someone to get someone else’s number, and they give it to you but you have nowhere to put it? You had to open up Notes to type it in, feverishly try to memorize the number and continue your conversation, or ask the person to text the number to you.
Now you can navigate to the dedicated Contacts app, and edit or add a contact while talking.
Thanks to Nate Bird for pointing this out. The inclusion of the Contacts app on iPhone 2.0 OS suddenly became a bitt less head-scratchy.